AI Insights · Timothy · July 2022
Top Down Games on Android in Italy Q2 2022: Top 5 Performers
Explore the performance of the top 5 top-down games on the Android platform in Italy for Q2 2022, based on weekly downloads, revenue, and active users.
The second quarter of 2022 saw some interesting trends in the performance of the top 5 top-down games on the Android platform in Italy. The data, sourced from Sensor Tower, reveals how these games fared in terms of weekly downloads, revenue, and active users.
Count Masters: Stickman Games demonstrated a varied performance in Q2 2022. Weekly downloads started at around 43K at the end of March but showed a gradual decline, ending the quarter at approximately 22K. The game saw a peak in weekly active users in mid-April with over 84K, but this number decreased to around 67K by the end of June. Revenue for the game only registered in the last week of June, amounting to $5.
Blockudoku®: Block Puzzle Game from Easybrain had a mixed quarter. Weekly downloads experienced a decline from around 44K at the beginning of April to approximately 17K by the end of June. The game’s weekly revenue fluctuated, peaking at $93 in late April but dropping to $27 by the end of the quarter. Despite these fluctuations, weekly active users remained relatively stable, hovering around 256K to 303K throughout the period.
Soccer Superstar saw a solid performance in terms of weekly active users, starting at 109K at the end of March and steadily increasing to around 165K by the end of June. Weekly downloads showed a similar upward trend, beginning at approximately 14K in late March and peaking at around 23K in late April before stabilizing around 18K by the end of the quarter.
Magic Tiles 3 from AMANOTES PTE LTD experienced fluctuations in both downloads and revenue during Q2 2022. Weekly downloads ranged from a low of around 16K to a high of approximately 23K. Revenue was more stable, hovering around $64 to $100 throughout the quarter. The game’s weekly active users were notably high, starting at around 246K in late March and peaking at approximately 345K in mid-April before settling around 265K by the end of June.
2 Player games : the Challenge from JindoBlu saw consistent performance in weekly downloads, starting at around 15K at the end of March and ending at approximately 20K in late June. Weekly revenue, however, saw a decline from around $76 at the end of March to $28 by the end of June. The game’s weekly active users showed growth, starting at 93K in late March and reaching around 119K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.